

As such, the character would be most effective if she moved through a battle, attacking everyone she passed, rather than engaging with a single opponent. I just don’t think it’s such a perfect fit for the barbarian concept that it deserves to be ubiquitous.Īs an example, I once made a class called the Whirling Berserker which received a bonus to attack rolls so long as she attacked a different target on each turn. I don’t actively dislike rage mechanics, they’re flavorful and they work fine. What I’m a little less fond of is the rage mechanic which is part-in-parcel of every barbarian class. If you are to imagine the battles between Rome and Gaul, it would be hard name meaningful similarities between the warriors on the two sides. The fighter class can’t represent the brute ferocity of the wild-man.


Fighters are soldiers with expertly honed weapons skills and knowledge of military tactics. Core Concept: While they’re not a class I’ve personally ever wanted to play, I think barbarians have a legitimate niche within fantasy adventures.
